Teaching argument writing: claim, evidence, counter
Three moves. A seven-year-old can learn all three, and most adults never learned the third.
The five-paragraph essay taught a lot of us to fill in a shape. Filling in the shape does not change anyone's mind. These three moves do.
The three moves
- Claim. Say what you believe, in one sentence.
- Evidence. Two reasons that are facts, not feelings.
- Counter. Name the strongest thing the other side would say, then answer it.
The third one, properly
Most people argue against the weakest version of the other side, because it's easier and it feels like winning. The move worth learning is the opposite: build the other side's best case, out loud, and then answer that. It works as a game with a child ("now argue the other side, as well as you can") and it is the same discipline that makes an adult's proposal survive its first hostile question. It's the fastest way to find the holes in your own case.
The counter-move, by age
"My claim is that our town should ban gas leaf blowers on weekday mornings. My evidence: they are as loud as a rock concert, and people are trying to work and learn nearby. The best argument against me is that crews need to finish fast. My answer: battery blowers now handle small yards, so the rule can phase in. That fixes the problem without stopping the work."
Build an argument, then defend it
In a Ryzo mission you build a real argument and an AI coach asks the hard follow-up. You answer it yourself, in your own words. The problems are pitched to your level, from a playground rule to a policy memo. The first mission is free.
See a real mission